Spell
NormalSummoning Swarm
Archetype:
Battlewasp
View:
2945
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
Summoning Swarm — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 54 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler
Why it scores here
Summoning Swarm reliably converts Battlewasp Level 4 or lower bodies already in the graveyard into board presence, a 1-for-N recursion that scales with the opponent's monster count. Its ceiling is set by the board: against an empty opposing field it summons nothing, and it is dead while the Battlewasp graveyard is empty. It is a real, widely run piece (44 of 44 sampled decks, 9 archetypes), but that inclusion reflects Battlewasp's consistent use of it rather than intrinsic power, so the score is driven by its recursion value, not its strength as a card in isolation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Live only once Battlewasp Level 4 or lower monsters sit in the GY; no searcher or starter route is in the text and no combo data was supplied (inferred from text and deck context). |
| Combo & Conversion | 60 | Converts GY bodies into 1 to N summons capped by the opponent's monster count, so it is a strong board-presence step when the opponent has monsters and no value on an empty board (inferred from text, observed partner co-occurrence). |
| Resource Economy | 75 | One spell card returns multiple GY bodies to the field, a clear card-advantage gain that uses cards already spent (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect; it provides no opponent interaction (verified from text). |
| Material Utility | 10 | A Spell card cannot be material and provides no body, so the material axis contributes almost nothing (verified from text). |
| Resilience & Flexibility | 40 | Once per turn, and a single spell that can be shut down by a generic spell-negation; copies are low (avg 1.32), so redundancy is thin (verified from text and deck copy distribution). |
| Deck-Building Efficiency | 70 | A 1 to 3 copy slot with no garnet or lock beyond the once-per-turn and Extra Deck summon limits; splashing is poor because it needs Battlewasp GY bodies (observed from deck copies, inferred from text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers multiple Level 4 or lower Battlewasp monsters from the GY in one spell, a strong 1-for-N recursion
- Scales with the opponent's board, so it gains value in the midgame against monsters
- Run in all 44 sampled decks across 9 archetypes, showing a practical and live role in its home deck
Weaknesses
- Dead against an empty opposing board, since it summons only as many monsters as the opponent controls
- Requires Battlewasp Level 4 or lower bodies in the GY, so it is unusable in an opening hand without them
- No interaction or negation, and a single spell is easy to shut down with spell negation
- The Extra Deck summon lock on the activation turn limits follow-up plays
Counters / choke points
- Generic spell negation (no specific card named in evidence)
- Empty or near-empty opposing board, which caps the summon count at zero
Best use
GY revival / board-width recursion for Battlewasp, with secondary use in Beetrooper and Ragnaraika shells. Decks: Battlewasp.
Evidence & gaps
- Verified: Targets Level 4 or lower Battlewasp monsters in the GY, up to the opponent's monster count, and Special Summons them; Once per turn, and no Extra Deck Special Summons on the activation turn except Insects; Present in 44 of 44 sampled decks, average 1.32 copies
- Observed: Co-occurs with Battlewasp partners in 100% of sampled decks; Spans 9 archetypes, with Battlewasp 40.9%, Beetrooper 20.5%, Ragnaraika 11.4%
- Inferred: Summons 0 monsters against an empty opposing board, so it is dead there; Recursion value is high in the midgame when the GY holds Battlewasp bodies; Limited portability beyond Battlewasp because the text names the archetype
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only Level of individual Battlewasp monsters in the GY is not supplied, so the Level 4 or lower eligibility pool is not enumerated






