Summoning Swarm
Spell Normal

Summoning Swarm

  • Archetype:
  • Battlewasp

  • View:
  • 2945




Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 52
Deck 54

Summoning Swarm — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler

Why it scores here

Summoning Swarm reliably converts Battlewasp Level 4 or lower bodies already in the graveyard into board presence, a 1-for-N recursion that scales with the opponent's monster count. Its ceiling is set by the board: against an empty opposing field it summons nothing, and it is dead while the Battlewasp graveyard is empty. It is a real, widely run piece (44 of 44 sampled decks, 9 archetypes), but that inclusion reflects Battlewasp's consistent use of it rather than intrinsic power, so the score is driven by its recursion value, not its strength as a card in isolation.

Axis scores

Axis Score Evidence
Accessibility 58 Live only once Battlewasp Level 4 or lower monsters sit in the GY; no searcher or starter route is in the text and no combo data was supplied (inferred from text and deck context).
Combo & Conversion 60 Converts GY bodies into 1 to N summons capped by the opponent's monster count, so it is a strong board-presence step when the opponent has monsters and no value on an empty board (inferred from text, observed partner co-occurrence).
Resource Economy 75 One spell card returns multiple GY bodies to the field, a clear card-advantage gain that uses cards already spent (verified from text).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect; it provides no opponent interaction (verified from text).
Material Utility 10 A Spell card cannot be material and provides no body, so the material axis contributes almost nothing (verified from text).
Resilience & Flexibility 40 Once per turn, and a single spell that can be shut down by a generic spell-negation; copies are low (avg 1.32), so redundancy is thin (verified from text and deck copy distribution).
Deck-Building Efficiency 70 A 1 to 3 copy slot with no garnet or lock beyond the once-per-turn and Extra Deck summon limits; splashing is poor because it needs Battlewasp GY bodies (observed from deck copies, inferred from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: Self-restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers multiple Level 4 or lower Battlewasp monsters from the GY in one spell, a strong 1-for-N recursion
  • Scales with the opponent's board, so it gains value in the midgame against monsters
  • Run in all 44 sampled decks across 9 archetypes, showing a practical and live role in its home deck

Weaknesses

  • Dead against an empty opposing board, since it summons only as many monsters as the opponent controls
  • Requires Battlewasp Level 4 or lower bodies in the GY, so it is unusable in an opening hand without them
  • No interaction or negation, and a single spell is easy to shut down with spell negation
  • The Extra Deck summon lock on the activation turn limits follow-up plays

Counters / choke points

  • Generic spell negation (no specific card named in evidence)
  • Empty or near-empty opposing board, which caps the summon count at zero

Best use

GY revival / board-width recursion for Battlewasp, with secondary use in Beetrooper and Ragnaraika shells. Decks: Battlewasp.

Evidence & gaps

  • Verified: Targets Level 4 or lower Battlewasp monsters in the GY, up to the opponent's monster count, and Special Summons them; Once per turn, and no Extra Deck Special Summons on the activation turn except Insects; Present in 44 of 44 sampled decks, average 1.32 copies
  • Observed: Co-occurs with Battlewasp partners in 100% of sampled decks; Spans 9 archetypes, with Battlewasp 40.9%, Beetrooper 20.5%, Ragnaraika 11.4%
  • Inferred: Summons 0 monsters against an empty opposing board, so it is dead there; Recursion value is high in the midgame when the GY holds Battlewasp bodies; Limited portability beyond Battlewasp because the text names the archetype
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only Level of individual Battlewasp monsters in the GY is not supplied, so the Level 4 or lower eligibility pool is not enumerated











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